
The Butcher's Masquerade: Dungeon Crawler Carl Book Five by Matt Dinniman
Attention. Attention. The gates are down. The hunters are loose.
Run, Run, Run.
A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.”
The sixth floor. The Hunting Grounds.
As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.
But their prey is far from harmless, and this season they are fighting back.
Dungeon Crawler Carl and Princess Donut return in book five of the acclaimed litrpg series.
It is bedlam on the eighth floor.
The crawlers are given a new task: Find and capture six monsters, each of which will be turned into a card. The stronger, the deadlier, the better. At the end of the floor, the bad guys will also have decks, made of some of the most powerful cards available. So it’s crucial for crawlers to assemble the toughest squad possible. But, like always, there is a catch. There’s always a catch.
If Carl and Donut want a winning hand, they’ll have to capture the most lethal and terrifying monster of them all: Shi Maria. She was once married to a now-missing god. Her special attack is known to drive one insane. They call her the Bedlam Bride.
But even if Carl and Donut can capture her, they know all too well that just because someone has been captured, it doesn’t mean they have been tamed.
Welcome, Crawlers. Welcome to the eighth floor of the dungeon.